Jimbo – 8bit sk8

Interactive installation for Fuorisalone 2015

We developed a skate videogame in Unity, which it can be controlled by a real skate board.


This was possible printing the buttons with bare conductive ink on the actual board, and connect them to a processor that commutes the data from the board in inputs for jumps and grabs in the game.



The installation was displayed at Overdrive’s stand during 2015 edition of Fuorisalone.



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